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Mobile Learning

The Army Learning Model establishes the need for a learner-centric learning environment in which learning content is available at the point of need. Mobile learning can provide the right tools to learners at the right time. Mobile learning is another part of a truly blended Army DL continuum and can provide digital content around which learners engage and construct knowledge in a social manner. Mobile learning allows Soldiers and civilians to build dynamic vertical and horizontal social networks for formal and informal information sharing.

Mobile Learning Strategies

mLearning::
Persistent link to formal and tracked learning content via a learning management system (LMS).

mLearning::
Downloadable or preloaded content to support learning originally delivered in residence or in the unit, via distributed learning.

mLApps::
Gaming, simulations, assessments, etc. that the learner can access via an App store. With mLApps, the learner searches and accesses content to enhance previous learning by practice or game playing or by self-knowledge checks.

Mobile Best Practices

General Considerations

Mobile Device ScreenshotThe decision to include mobile delivery for all or part of your content may happen as a result of media, or it may happen as a result of policy changes from the top directing some or all of your content be delivered in this way. In both cases, the designer must remember the end state, a well trained Soldier or Civilian. To achieve the desired end state proper instructional design principles should be followed.

Some examples of when mobile learning could be used include:

  1. To deliver content (“Just-in-time” learning, micro learning, reach-back/review )
  2. To deliver just-in-time performance support (Alert, reminders, procedures, job aid, forms and checklists, decision support)
  3. To deliver reference materials (Field guide, presentations, podcasts, updates and alerts, audio recordings, video recordings )
  4. To use as an e-Book (e.g., field manuals, training manuals)
  5. To engage students in collaborative activities (Coaching, conferencing, feedback, mentoring, social networking )
  6. To provide an assessment (Quiz, evaluation, test, survey or poll, reporting, certification)
  7. To take advantage of some unique mobile capabilities such as GPS, games and applications
  8. To allow for user-generated content (Note taking, transcription, translation)

The Mobile Best Practices Section is excerpted from the TADLP Mobile Best Practices paper. Download the paper for more information about content selection, content considerations, and technical considerations.

Last Reviewed: 11/23/2015 10:30:30 AM